Virtual Aarti Ganesh Chaturthi PMM
Virtual Aarti Ganesh Chaturthi PMM
Virtual Aarti Ganesh Chaturthi PMM
Virtual Aarti Ganesh Chaturthi PMM
2025




Category
Category
Category
PMM · Engagement · Growth Micro-Product
PMM · Engagement · Growth Micro-Product
PMM · Engagement · Growth Micro-Product
Focus
Focus
Focus
User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture
User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture
User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture
Team
Team
Team
Product · Design · Engineering · Analytics · Copy
Product · Design · Engineering · Analytics · Copy
Product · Design · Engineering · Analytics · Copy
What Did I Do?
What Did I Do?
What Did I Do?
Experience & Flow strategy
Experience & Flow strategy
Information Architecture
Information Architecture
High-fidelity UI design
High-fidelity UI design
Interaction Design
Interaction Design
Edge-case and fallback handling
Edge-case and fallback handling
Design QC and execution
Design QC and execution
Prologue
Prologue
Prologue
Designing for Emotion Without Breaking Velocity
Designing for Emotion Without Breaking Velocity
Designing for Emotion Without Breaking Velocity
Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.
Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.
Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.
Key Constraint
Key Constraint
The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.
The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.
The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.




References & Ideation
References & Ideation
References & Ideation
The concept was informed by:
Real-world Aarti rituals and offerings
Digital representations of devotion and symbolism
Motion and feedback as emotional confirmation
Micro-product patterns in consumer applications
The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.
The concept was informed by:
Real-world Aarti rituals and offerings
Digital representations of devotion and symbolism
Motion and feedback as emotional confirmation
Micro-product patterns in consumer applications
The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.
The concept was informed by:
Real-world Aarti rituals and offerings
Digital representations of devotion and symbolism
Motion and feedback as emotional confirmation
Micro-product patterns in consumer applications
The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.
Information Architecture & User Flow
Information Architecture & User Flow
Information Architecture & User Flow
The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.
The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.
The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.
Flow Logic
Flow Logic
Engagement-first, transaction-optional
Single primary action per screen
Clear exits at every step
No dead ends or forced progression
Engagement-first, transaction-optional
Single primary action per screen
Clear exits at every step
No dead ends or forced progression
Engagement-first, transaction-optional
Single primary action per screen
Clear exits at every step
No dead ends or forced progression
The flow progressed from ritual interaction to optional exploration, ensuring emotional engagement without interrupting the core ordering journey.
The flow progressed from ritual interaction to optional exploration, ensuring emotional engagement without interrupting the core ordering journey.




Interaction Design & Journey Decisions
Interaction Design & Journey Decisions
Interaction Design & Journey Decisions
Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.
Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.
Journey Priority - Maintain flow continuity and user control at all times.
Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.
Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.
Journey Priority - Maintain flow continuity and user control at all times.
Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.
Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.
Journey Priority - Maintain flow continuity and user control at all times.
Results & Key Learnings
Results & Key Learnings
Results & Key Learnings
Results
Results
Improved session depth during the festival window
Clear progression from interaction to exploration
High completion of the primary engagement loop
Improved session depth during the festival window
Clear progression from interaction to exploration
High completion of the primary engagement loop
Improved session depth during the festival window
Clear progression from interaction to exploration
High completion of the primary engagement loop
Key Learning
Key Learning
PMM experiences are more effective when treated as products, not banners
Optional, lightweight interactions preserve UX velocity
Micro-interactions reduce hesitation and confusion
Designing edge cases early prevents emotional drop-offs
PMM experiences are more effective when treated as products, not banners
Optional, lightweight interactions preserve UX velocity
Micro-interactions reduce hesitation and confusion
Designing edge cases early prevents emotional drop-offs
PMM experiences are more effective when treated as products, not banners
Optional, lightweight interactions preserve UX velocity
Micro-interactions reduce hesitation and confusion
Designing edge cases early prevents emotional drop-offs