Virtual Aarti Ganesh Chaturthi PMM

Virtual Aarti Ganesh Chaturthi PMM

Virtual Aarti Ganesh Chaturthi PMM

Virtual Aarti Ganesh Chaturthi PMM

2025

Category

Category

Category

PMM · Engagement · Growth Micro-Product

PMM · Engagement · Growth Micro-Product

PMM · Engagement · Growth Micro-Product

Focus

Focus

Focus

User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture

User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture

User Flow · Interaction Design · Edge Case · Visual Design · Information Architecture

Team

Team

Team

Product · Design · Engineering · Analytics · Copy

Product · Design · Engineering · Analytics · Copy

Product · Design · Engineering · Analytics · Copy

What Did I Do?

What Did I Do?

What Did I Do?

Experience & Flow strategy

Experience & Flow strategy

Information Architecture

Information Architecture

High-fidelity UI design

High-fidelity UI design

Interaction Design

Interaction Design

Edge-case and fallback handling

Edge-case and fallback handling

Design QC and execution

Design QC and execution

Prologue

Prologue

Prologue

Designing for Emotion Without Breaking Velocity

Designing for Emotion Without Breaking Velocity

Designing for Emotion Without Breaking Velocity

Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.

Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.

Ganesh Chaturthi is a ritual-driven festival with high emotional significance. The challenge was to translate this moment into a mobile experience that felt meaningful, while remaining lightweight, optional, and non-disruptive within a high-velocity consumer app.

Key Constraint

Key Constraint

The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.

The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.

The experience could not block navigation, force transactions, or increase cognitive load during peak traffic.

References & Ideation

References & Ideation

References & Ideation

The concept was informed by:

  • Real-world Aarti rituals and offerings

  • Digital representations of devotion and symbolism

  • Motion and feedback as emotional confirmation

  • Micro-product patterns in consumer applications

The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.

The concept was informed by:

  • Real-world Aarti rituals and offerings

  • Digital representations of devotion and symbolism

  • Motion and feedback as emotional confirmation

  • Micro-product patterns in consumer applications

The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.

The concept was informed by:

  • Real-world Aarti rituals and offerings

  • Digital representations of devotion and symbolism

  • Motion and feedback as emotional confirmation

  • Micro-product patterns in consumer applications

The goal was to distill ritual complexity into a small set of meaningful, repeatable interactions.

Information Architecture & User Flow

Information Architecture & User Flow

Information Architecture & User Flow

The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.

The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.

The PMM surface was designed as a self-contained micro-product, referred to as the Virtual Aarti.

Flow Logic

Flow Logic

Engagement-first, transaction-optional

  • Single primary action per screen

  • Clear exits at every step

  • No dead ends or forced progression

Engagement-first, transaction-optional

  • Single primary action per screen

  • Clear exits at every step

  • No dead ends or forced progression

Engagement-first, transaction-optional

  • Single primary action per screen

  • Clear exits at every step

  • No dead ends or forced progression

The flow progressed from ritual interaction to optional exploration, ensuring emotional engagement without interrupting the core ordering journey.

The flow progressed from ritual interaction to optional exploration, ensuring emotional engagement without interrupting the core ordering journey.

Interaction Design & Journey Decisions

Interaction Design & Journey Decisions

Interaction Design & Journey Decisions

Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.

Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.

Journey Priority - Maintain flow continuity and user control at all times.

Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.

Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.

Journey Priority - Maintain flow continuity and user control at all times.

Micro-interactions were used as confirmation cues, not decorative elements, helping users understand when an action was completed and preventing repeated inputs.

Edge cases were intentionally handled through fallback flows instead of error states, preserving emotional continuity when selected options were unavailable due to location or supply constraints.

Journey Priority - Maintain flow continuity and user control at all times.

Results & Key Learnings

Results & Key Learnings

Results & Key Learnings

Results

Results

  • Improved session depth during the festival window

  • Clear progression from interaction to exploration

  • High completion of the primary engagement loop

  • Improved session depth during the festival window

  • Clear progression from interaction to exploration

  • High completion of the primary engagement loop

  • Improved session depth during the festival window

  • Clear progression from interaction to exploration

  • High completion of the primary engagement loop

Key Learning

Key Learning

  • PMM experiences are more effective when treated as products, not banners

  • Optional, lightweight interactions preserve UX velocity

  • Micro-interactions reduce hesitation and confusion

  • Designing edge cases early prevents emotional drop-offs

  • PMM experiences are more effective when treated as products, not banners

  • Optional, lightweight interactions preserve UX velocity

  • Micro-interactions reduce hesitation and confusion

  • Designing edge cases early prevents emotional drop-offs

  • PMM experiences are more effective when treated as products, not banners

  • Optional, lightweight interactions preserve UX velocity

  • Micro-interactions reduce hesitation and confusion

  • Designing edge cases early prevents emotional drop-offs

Key Highlights

Key Highlights

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

INDEX

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

INDEX

" Design is not just what it looks like and feels like. Design is how it works "

— Steve Jobs

INDEX